Author Archives: Jonathan Kaye

About Jonathan Kaye

Hi, I’m Jonathan Kaye, a Virgo, and co-author of Flash MX for Interactive Simulation: How to Create and Use Equipment Simulations, published by Delmar Thomson Learning in 2003. I am a technology enthusiast (really? probably couldn’t have guessed from my PhD in Computer Science) fascinated by the potential positive impact on mankind of product simulations, device simulations, equipment simulations, etc. Lately, I’ve been consumed with applications to advertising and marketing, but recognizing it’s all about training and performance improvement. I am also the President of Equipment Simulations LLC, an award-winning software development company focused on, of all things, equipment simulations (but you could have guessed that, couldn’t you have?).

The Rise of Custom Content Development and Ultimate Convergence in Product Simulations

In BtoB Magazine‘s most recent issue (Aug 16, 2010), there are three articles by Sean Callahan on the B2B marketing trend of developing custom content: (a) “Commited to custom”, (b) “Custom programs getting larger portions of budgets”, and (c) “Makino retools marketing program with custom content”. The gist of ‘custom content’ seems to mean information for… Read More »

The Role of Product Simulations in Experiential Marketing

I had been collecting links and interesting posts about experiential marketing as it relates to product simulation, as I think about developing an e-book or white paper about product simulation advertising/product simulation marketing.  I figured I would post the links and stuff I’ve collected, to get feedback and keep the info in a central place. … Read More »

Making a compelling story

Rick Braddy’s post about storytelling for product launches, “Psychology of Social Product Launches — Part 3, Storytelling” is a quick and interesting read about using stories as part of presenting a product, rather than the typical verbiage we develop.  The article immediately made me think about the power of case studies for marketing, which seems… Read More »

Finding evidence for positive change

This post is a departure from my typical observations that demonstrate how appropriate product simulations are for such-and-such (am I really that predictable?). This post is going to be a short missive on getting myself properly oriented to positive change. I was catching up with a friend recently who I had been out of contact… Read More »

‘Catchy’ Content with Product Sims

In “How Catchy is Your Content?“, Ardath Albee (‘Marketing Interactions’) does a nice job of presenting and discussing a few metrics one can apply to content for B2B marketing (really to anything), to ensure the content gets the right reception.  She calls the metrics “Catch Factors” (catchy!).  She defines “Catch Factors” as “the preferences and… Read More »